Weapons & Loadouts
The current weapon roster, combat roles, Core interactions and major balance changes.
Choosing a weapon
Key mechanics, practical priorities and recent changes for the current Early Access build.
OFFICIAL SCREENSHOT · SOURCE: MULTIVERSE / STEAMChoosing a weapon
Choose by combat role first: handling and ammunition economy for general missions, burst damage for elites, crowd control for dense encounters and range for open battlefields. Core compatibility can matter more than the base weapon alone.
Weapon roster
The documented roster includes Nebula Pistol, Nebula Assault Rifle, Gratov Quantum Longbow, Defensive Shotgun, Bioplasma Shotgun and Bowblaster. Compare them within the same rarity and mission type.
Balance history
Demo updates reduced red-rarity power and damage for Bioplasma Shotgun, Bowblaster and other weapons. The Longbow gained penetration with lower damage after each target. Weapon Cores can materially change behavior.
Loadout method
Build around rarity, range, handling, ammunition economy and available Cores. Keep separate options for crowds, elites, bosses, bullet-hell encounters, vehicles and low-ammo conditions.