Resources & Production
Confirmed resource sources, hauling and production systems, plus the data still missing from a current-build database.
Resource loop
Key mechanics, practical priorities and recent changes for the current Early Access build.
OFFICIAL SCREENSHOT · SOURCE: MULTIVERSE / STEAMResource loop
Citizens can mine, gather, haul, research and manufacture. Resources support colony growth, building upgrades, weapons, armor, food and supplies. The official site also identifies expeditions, galaxy nodes and wandering merchants as sources.
Base logistics
The Resource Transfer Station gathers loose resources into centralized storage. A 14 August 2026 patch fixed resources disappearing during hauling, confirming that transport is an active system in the Early Access build.
Expedition sources
Expeditions feed materials and opportunities back into the colony. Assign jobs around immediate bottlenecks, keep storage reachable and match production to the next expedition’s equipment and supply needs.
Optimization notes
Track resource source, use, storage location and production rate as the colony grows. When a supply chain stalls, inspect worker assignment, hauling distance and available storage before adding another production building.