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Resources & Production

Confirmed resource sources, hauling and production systems, plus the data still missing from a current-build database.

resourceshaulingproduction

Resource loop

Key mechanics, practical priorities and recent changes for the current Early Access build.

Resources & ProductionOFFICIAL SCREENSHOT · SOURCE: MULTIVERSE / STEAM

Resource loop

Citizens can mine, gather, haul, research and manufacture. Resources support colony growth, building upgrades, weapons, armor, food and supplies. The official site also identifies expeditions, galaxy nodes and wandering merchants as sources.

Base logistics

The Resource Transfer Station gathers loose resources into centralized storage. A 14 August 2026 patch fixed resources disappearing during hauling, confirming that transport is an active system in the Early Access build.

Expedition sources

Expeditions feed materials and opportunities back into the colony. Assign jobs around immediate bottlenecks, keep storage reachable and match production to the next expedition’s equipment and supply needs.

Optimization notes

Track resource source, use, storage location and production rate as the colony grows. When a supply chain stalls, inspect worker assignment, hauling distance and available storage before adding another production building.

Official site · Steam news