Citizens & Policies
Fear, happiness, hunger, loyalty, social control and the major policy paths shaping colony life.
Citizen states
Key mechanics, practical priorities and recent changes for the current Early Access build.
OFFICIAL SCREENSHOT · SOURCE: MULTIVERSE / STEAMCitizen states
Official material names Fear, Happiness, Hunger and Loyalty. Citizens work, eat, rest and form relationships, but can also become dissatisfied and rebel.
Rule and welfare
Curfews, rationing, propaganda, surveillance, punishment, rallies and public feasts sit beside wages, health care, housing, comfort and prosperity. Each choice trades short-term control against living conditions and long-term loyalty.
Prisoners and soldiers
Captured enemies can be imprisoned, frightened, indoctrinated or converted into citizens or soldiers; execution and sacrifice are also described. The 12 August build added a Soldier Aging toggle and Exile.
Management priorities
Monitor Fear, Happiness, Hunger and Loyalty together rather than optimizing a single meter. Stabilize food and living conditions first, then use policy to address unrest. Prisoner conversion V2, affinity, marriage and crisis systems remain future roadmap additions.